This is a redesign I did of the character "Visor" from the game Quake III Arena, by Id software.
He's currently being used in a fan-made animated movie, check it out here.

Low Poly model in Unreal Editor 

visor final

visor closeup

Zbrush Sculpt

visor zbrush sculpt

visor zbrush sculpt closeup

Low poly model with normals in 3dsmax.

lopoly and normals



 here's a turnaround animated gif (opens in a new window)